Intercity HUB
Build the Italy that moves: connect cities with buses, trains, ships and planes while managing demand, budget and network expansion. A transport tycoon set in today's Italy.
I was playing a similar game when I thought to myself, «so many limitations, I could do this better!» ...and here I am, your honor.
Intercity HUB is a transport tycoon set not in an abstract city, but in real Italy: the player builds and manages a network connecting cities with buses, trains, ships and planes, balancing travel demand, operating costs and network expansion across the whole country.
Unlike many tycoons that require tens of minutes of tutorial before you can do anything, Intercity HUB is designed to be playable right away: you start in sandbox mode with no account needed, and learn by building your network step by step.
Game modes
- Sandbox — build the network with no constraints, at your own pace
- Story — a progression with narrative goals
- Campaigns — themed challenges on specific regions or periods
- Scenarios — predefined starting conditions and objectives
Why Italy
Setting the game in a real, recognizable geography — with its cities, its distances, its transport hubs — makes strategic choices more intuitive than on a procedurally generated map: every player already has an idea of where the rail lines run or which cities need faster connections most.